Need a landspeeder to get you there safely and in style?
Astral-8 Landspeeder is the one for you.
read a bit more about it, check it out on Wookieepedia HERE
Those walkers you see in the gladiatorial arena all the time, ever wonder what that was?
it was the Gladiator Walker from zZip of course. Relatively low cost, able to stand up to lots of punishment and easy to repair when it doesn't you can't go wrong!
read a bit more about it, check it out on Wookieepedia HERE
Atmospheric air superiority is the game? the K-222 Aero-Interceptor is the name. This little baby packs one hell of a punch.
read a bit more about it, check it out on Wookieepedia HERE
Back on the civilian side of airspeeders, the Orbitblade 2000 offers a little bit of everything.
read a bit more about it, check it out on Wookieepedia HERE
On land, if versatility and sheer cool factor are important to you, the X-X Landspeeder is your go to vehicle. customizable, fast and with an aggressive sporty look, it's sure to impress.
read a bit more about it, check it out on Wookieepedia HERE
A blog dedicated to Fantasy Flight Games Star Wars role playing series
Friday, February 28, 2014
Wednesday, February 19, 2014
FINALLY! something real!
So I did a review of Suns of Fortune the other day.. but before that it had been a while since my last real update.
Life... blah..
anyway..
I have been ... very slowly... working on something and It's finally done.
I made printer friendly (no background image) of my character sheets.
neat, but not a HUGE deal...
the thing that took forever was Career and talent tree stuff.
But it's done. I have all the career and talent trees entered and good to go. Up and running...
It took forever because while I saw some other very nice (much nicer than mine honestly) home made renditions of the talent trees, i wanted my own. Not only so that i didn't have to ummm.. 'borrow' someone else's work, but also because i have some more plans, and i wanted to have the groundwork set up for those.
Anyway.. the point is.. i finally got something done and i'm on my way to more..
Check out the trees on the Fillable Sheets Page
Life... blah..
anyway..
I have been ... very slowly... working on something and It's finally done.
I made printer friendly (no background image) of my character sheets.
neat, but not a HUGE deal...
the thing that took forever was Career and talent tree stuff.
But it's done. I have all the career and talent trees entered and good to go. Up and running...
It took forever because while I saw some other very nice (much nicer than mine honestly) home made renditions of the talent trees, i wanted my own. Not only so that i didn't have to ummm.. 'borrow' someone else's work, but also because i have some more plans, and i wanted to have the groundwork set up for those.
Anyway.. the point is.. i finally got something done and i'm on my way to more..
Check out the trees on the Fillable Sheets Page
Saturday, February 15, 2014
Suns of Fortune Review
I wasn't terribly impressed by Enter the Unknown, but Suns of Fortune is a different story..
At 144 pages, Suns of Fortune has Enter the Unknown beat for page count. Whats really impressive though is just how jam packed with great material these 144 pages are.
This book is exactly as advertised. It explores and helps inform us on the Corellian system and sector of space.
Chapters 1 and 2. (exploring Corellia and the Corellian sector)
There is a plethora of information and back story on many locations that can help a GM plan a session, or a player plan a character background. The artwork is nice and the information is top notch.
Perhaps my favorite aspect of this whole book is found in these first two chapters. what is my favorite aspect you ask? the baddies.. the number of monsters, npc characters, and other opponents that are provided in these chapters is impressive. It's always helpful to have a big list of pre-made baddies/npc to pull from and Suns of Fortune expands this list immensely over released material so far. Even better, all these baddies are presented in a way that keeps them relevant to the core concept of the book ie: exploring Corellia and the surrounding area.
Chapter 3. (player options)
My single largest complaint/issue with this book is Corellian Humans. In a universe like that of Star Wars, there is such a huge plethora of alien species to draw from that creating an offshoot of a species that has already been covered (humans) is, in my opinion a wast of page space. You can get across the point that the Corellian sector is 'different' in other ways. If it's the stat/bonus combo that you liked, you could have called the Corellian Humans something else, given them different artwork and left the stats the same... it would have felt even more 'different' and region specific than the Corellian Human. leave altering already existing races and creating off-shoots to players and their GMs at home.. lets see more of that Star Wars variety.
I have heard some people complain about the quality of the weapons in Suns of Fortune, claiming they are under-powerd or unimpressive. I feel like while they may not be the best for those power gamers out there, they are varied and interesting in design and capabilities. I personally like some of the new weapons.
New gear.... there is a fair amount of it. I am happy to see another cybernetic, and i look forward to more in the future. The rest of the equipment is neat and definitely up to snuff.
There are lots of new vehicles, most of them only so-so in quality or capability. I always like to see more vehicles, after all I am a huge vehicles fan. What i would like to see, is more vehicles with increased modularity, as well as more interesting vehicle capabilities. Ships like the A-36 Pathfinder-class or the E-9 Explorer-class (from Enter the Unknown) with their unique ship capabilities come to mind.
Chapter 4. (modular encounters)
Won't say much about this chapter other than this; more bad guys is good, modularity is good, nice job.
All in all Suns of Fortune is a huge step above Enter the Unknown. I like its format, I like its content.
a nice 8/10 on this one. Good job FFG guys.
At 144 pages, Suns of Fortune has Enter the Unknown beat for page count. Whats really impressive though is just how jam packed with great material these 144 pages are.
This book is exactly as advertised. It explores and helps inform us on the Corellian system and sector of space.
Chapters 1 and 2. (exploring Corellia and the Corellian sector)
There is a plethora of information and back story on many locations that can help a GM plan a session, or a player plan a character background. The artwork is nice and the information is top notch.
Perhaps my favorite aspect of this whole book is found in these first two chapters. what is my favorite aspect you ask? the baddies.. the number of monsters, npc characters, and other opponents that are provided in these chapters is impressive. It's always helpful to have a big list of pre-made baddies/npc to pull from and Suns of Fortune expands this list immensely over released material so far. Even better, all these baddies are presented in a way that keeps them relevant to the core concept of the book ie: exploring Corellia and the surrounding area.
Chapter 3. (player options)
My single largest complaint/issue with this book is Corellian Humans. In a universe like that of Star Wars, there is such a huge plethora of alien species to draw from that creating an offshoot of a species that has already been covered (humans) is, in my opinion a wast of page space. You can get across the point that the Corellian sector is 'different' in other ways. If it's the stat/bonus combo that you liked, you could have called the Corellian Humans something else, given them different artwork and left the stats the same... it would have felt even more 'different' and region specific than the Corellian Human. leave altering already existing races and creating off-shoots to players and their GMs at home.. lets see more of that Star Wars variety.
I have heard some people complain about the quality of the weapons in Suns of Fortune, claiming they are under-powerd or unimpressive. I feel like while they may not be the best for those power gamers out there, they are varied and interesting in design and capabilities. I personally like some of the new weapons.
New gear.... there is a fair amount of it. I am happy to see another cybernetic, and i look forward to more in the future. The rest of the equipment is neat and definitely up to snuff.
There are lots of new vehicles, most of them only so-so in quality or capability. I always like to see more vehicles, after all I am a huge vehicles fan. What i would like to see, is more vehicles with increased modularity, as well as more interesting vehicle capabilities. Ships like the A-36 Pathfinder-class or the E-9 Explorer-class (from Enter the Unknown) with their unique ship capabilities come to mind.
Chapter 4. (modular encounters)
Won't say much about this chapter other than this; more bad guys is good, modularity is good, nice job.
All in all Suns of Fortune is a huge step above Enter the Unknown. I like its format, I like its content.
a nice 8/10 on this one. Good job FFG guys.
Sunday, January 19, 2014
Bigger than Small but smaller that huge
Mostly a random assortment of new ship. Several from old republic times. Not really sure how to handle a thousand year tech gap given the rules, so i just kind of said "eh" and didn't bother thinking about it much.
anyway... enjoy some new stuff.
Corona-Class Frigate
read a bit more about it, check it out on Wookieepedia HERE
Defender-Class Light Corvette (gunship)
read a bit more about it, check it out on Wookieepedia HERE
Fortitude-Class Assault Shuttle
read a bit more about it, check it out on Wookieepedia HERE
Liberator-Class Republic Starfighter
read a bit more about it, check it out on Wookieepedia HERE
Nexus-Class Corvette
(can not verify canonicity)
Strike-Class Medium Cruiser
read a bit more about it, check it out on Wookieepedia HERE
Thranta-Class Republic Corvette
read a bit more about it, check it out on Wookieepedia HERE
Virgil-Class Corvette
read a bit more about it, check it out on Wookieepedia HERE
anyway... enjoy some new stuff.
Corona-Class Frigate
read a bit more about it, check it out on Wookieepedia HERE
Defender-Class Light Corvette (gunship)
read a bit more about it, check it out on Wookieepedia HERE
Fortitude-Class Assault Shuttle
read a bit more about it, check it out on Wookieepedia HERE
Liberator-Class Republic Starfighter
read a bit more about it, check it out on Wookieepedia HERE
Nexus-Class Corvette
(can not verify canonicity)
Strike-Class Medium Cruiser
read a bit more about it, check it out on Wookieepedia HERE
Thranta-Class Republic Corvette
read a bit more about it, check it out on Wookieepedia HERE
Virgil-Class Corvette
read a bit more about it, check it out on Wookieepedia HERE
Thursday, January 16, 2014
Don't run.... Walker
Sorely missing from the field is the assortment of iconic Star Wars universe Walkers.
So here are some more.
AT-AHT All Terrain Armored Heavy Transport
read a bit more about it, check it out on Wookieepedia HERE
AT-AR All Terrain Advanced Raider
read a bit more about it, check it out on Wookieepedia HERE
AT-AT All Terrain Armored Transport
read a bit more about it, check it out on Wookieepedia HERE
AT-RCT All Terrain Riot Control Transport
read a bit more about it, check it out on Wookieepedia HERE
AT-RT All Terrain Recon Transport
read a bit more about it, check it out on Wookieepedia HERE
AT-ST All Terrain Scout Transport
read a bit more about it, check it out on Wookieepedia HERE
AT-TE All Terrain Tactical Enforcer
read a bit more about it, check it out on Wookieepedia HERE
New Stuffs
Hmm.. so I re-named the reference material page to Rules and Regulations.
I wanted it to be more of a catch all for new rules as well as rules interpretations and the like.
then i added to it. check out some of the new item qualities I have generated.
ITEM QUALITIES
If you were wondering, yes, there are some new weapons that use those qualities..
I added beam rifle to personal weapons as well as beam lasers and composite beam lasers to the vehicle weapons table.
My favorite new weapon is the Suppression Cannon.
Basically a giant stun grenade.. it just sounds like so much fun.
Enjoy.
I wanted it to be more of a catch all for new rules as well as rules interpretations and the like.
then i added to it. check out some of the new item qualities I have generated.
ITEM QUALITIES
If you were wondering, yes, there are some new weapons that use those qualities..
I added beam rifle to personal weapons as well as beam lasers and composite beam lasers to the vehicle weapons table.
My favorite new weapon is the Suppression Cannon.
Basically a giant stun grenade.. it just sounds like so much fun.
Enjoy.
Sunday, January 12, 2014
Cardan Space Station
So I came across the Cardan Space stations. I liked them a lot right away. I started to stat them out and began to see even more potential for this Kuat Drive yards station.
Now, my version of this station may not be Cannon (I decided to take some creative license on this one) but I hope you like what I did with it.
After looking at the images of the station for a while I decided that the station looked like it was built in a very modular way (take a look at the images of the station and you'll see what I mean). So I thought I would work that in to my interpretation of the station.
The result (i hope) is a station that could be a groups first major HQ and grow with the, or just be the kind of station that pops up everywhere the empire goes and is a handy 'familiar' face for the GM and or the party.
so here it is.. the 5 classes of the Cardan Space station System.
Cardan 1-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE
Cardan 2-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE
Cardan 3-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE
Cardan 4-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE
Cardan 5-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE
For those still wondering about that modular design i mentioned... here are some rules about how to class up your Cardan Space station.
Cardan Space Station Modular Upgrades
oh, and also here is an unrelated Space Station as a bonus.
QX2 Platform
read a bit more about it, check it out on Wookieepedia HERE
Now, my version of this station may not be Cannon (I decided to take some creative license on this one) but I hope you like what I did with it.
After looking at the images of the station for a while I decided that the station looked like it was built in a very modular way (take a look at the images of the station and you'll see what I mean). So I thought I would work that in to my interpretation of the station.
The result (i hope) is a station that could be a groups first major HQ and grow with the, or just be the kind of station that pops up everywhere the empire goes and is a handy 'familiar' face for the GM and or the party.
so here it is.. the 5 classes of the Cardan Space station System.
Cardan 1-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE
Cardan 2-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE
Cardan 3-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE
Cardan 4-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE
Cardan 5-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE
For those still wondering about that modular design i mentioned... here are some rules about how to class up your Cardan Space station.
Cardan Space Station Modular Upgrades
oh, and also here is an unrelated Space Station as a bonus.
QX2 Platform
read a bit more about it, check it out on Wookieepedia HERE
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