Tuesday, June 7, 2016

Savage Spirits Update

a brief review/commentary..

This addition is so-so.  Definitely pales in comparison to the recent Special Modifications release. There isn't anything blatantly wrong with the book, it's just completely lack luster.
I think I dislike it mostly because it contains a lot of the little things that I usually let slide, but that annoy me incredibly.
Example 1: The Quermian Kinesic Intuition is in a call out graphic, but is a pretty important (and cool) FEATURE of the race, that should absolutely be listed in the BULLET POINTS so as not to be accidentally missed. You can do a call out as well, but the bullet points in the main text are where ALL the info belongs.

Example 2: According to the text and the power Additional Limbs listed in the bullet points of the racial traits, the Quermians have 6 arms. BUT there is not a single image in this book (or in a basic google search of the species name) that depicts them with more than 2 visible. Makes the whole thing feel like someone messed up somewhere along the line. Seeing is believing.

Example 3: Farsight.  It could have been a super cool Force power, but instead it's only a very good way to spend a bunch of xp doing what 2,000 credits worth of easily obtainable technology can do. I understand that tech can be taken away, and not everyone has 2,000 credits... but the power needed a little more Umph to stand out as a unique and interesting Force concept. Would have worked better with more focus on the Mastery (scrying) aspect, helping the power to function kind of like the Forsee power but for things that are definitely happening NOW.

Example 4: Unexpected Demise is the worst kind of signature ability. By making it possible (easy even) for a relatively non-combat oriented career to take out big bad bosses by flipping a destiny and landing one hit (not usually hard to do that minimum 1 damage), it de-incentivises and detracts from the other classes that ARE combat oriented and have to spend significant amounts of XP to accomplish the same task. It's nice to add variety to the careers but no single power should be capable of stealing spotlight of a different careers entire focus. If you give your politician the ability to stop an enemy ship in space, then your ace pilot doesn't get to do his thing when it tries to get away.

Example 5: Czerka Detonator Rounds. If you are going to provide special AMMUNITION options that change the profile of weapons, it needs to be a category and the ammunition's limitations need to be specified.
    "When loaded in its model 57 'homesteader' rifle, these rounds have the following effect..."
Great... can I load this ammo into other weapons? does it have the same effects on those weapons?
these are super important questions. Honestly i wouldn't mind seeing more ammo types, then slug throwers might be more interesting of an option. Not surprisingly, this special ammunition category is needed for Missiles, Grenades and similar munitions as well.

aaaaany way.


Updated seeker career trees to include new specializations and new signature abilities.
Updated Force power trees to include new Force power.

Thursday, April 14, 2016

Special Modifications

This is hands down, no question the best supplement that FFG has released to date for any version of its star wars RP games. It's a solid 10/10 and basically a must have for any group.

here is the worst thing i have to say about this book; the races are decent, though not terribly entrancing. That's it, every other thing about this book is pretty awesome.

The entire book is seriously on theme.
The new specialization trees are pretty cool and 2 of them are very unique.
The new signature abilities are similarly cool, unique and very versatile.
The stuff, oh... man.. there is a lot of new stuff. Basically every category has something new.
   new weapons
   new armor
   new attachments for both
   new gear
   new droids
   new tools
   new ships
   new ship attachments
and after all this new stuff... if you are missing anything... fear not..
because the back of this book has new rules for making your own items
rules for crafting;
   melee weapons
   ranged weapons
   droids (and remotes)
and new rules for Slicing encounters...
then some new suggestions for technician jobs and rewards, just to add a little extra sugar to this sweet ass book.

This is a wonderful example of what a perfect supplement book should (in a perfect world) look like all the time.

I have updated the Technician pdf.
I have updated the All Trees pdf.

Tuesday, April 5, 2016

Nexus of Power

I look to the sector/location/region/ books for 2 things.

2* Inspiration.
1* Facts and Usable in-universe materials (locations/bad guys/ect)

Nexus of Power does a pretty good job in the Inspiration category. It has new worlds and many new locations in the form of Vergances. It also has a large section just for 'legends' of the jedi and sith. These things help to provide lots of base line concepts for development as well as sparking the imagination in other ways.

Unfortunately, when it comes to the other category, the facts and usable materials, Nexus of Power falls a bit shorter than its similar predecessors. The book has roughly the same number of locations but its a bit thin in the other categories. There are disturbingly few new baddies in this book compared to the other location books. With no equivalent to a D&D Monster Manuel, these location books have been the best and most reliable source for new baddies and it's a shame to see Nexus of Power in particular come up lacking.

Nexus of power has few new ships, a handful of new normal items.
This book has more than a couple pretty awesome and powerful new Artifacts and Talismans for Force users. Unfortunately a few of these have the potential to be so unbelievably over-powered, I would suggest to any GM to think long and hard before handing out these kinds of items.

on a final note, the new races are exceptionally average and completely lackluster.

All in all, this book is still a fun read that helps spark the imagination. Just don't count on Nexus of Power to provide you with too many toys or enemies to play with.

6/10

Monday, March 7, 2016

Lead by Example update/review

I updated the lists with the new Commander Specialization trees and Signature Abilities.

REVIEWish part.

pre- TLDR: Limited but otherwise solid new game options that entail no surprises or frills. If you want to run massive battles on a regular basis, this book is a wonderful must have. Everyone else should pass.


With a title like Lead By Example, one would hope that this supplement would be a shining example of what a great Supplemental rules book should be. Unfortunately I found it rather the opposite.

The new races don't explore any new territory and have no stand out qualities that aren't negative (i'm looking at you Water Dependence).

There are some neat new pre-fab base parts if your party is slowly building a base of operations from the ground up. Other than that, there is disgustingly little in the way of new toys (gear, equipment, ect.). 

There aren't many new ships, and most of them won't be the kind you directly interact with on a regular basis. (primarily because they are giant) these ships are cool, and having a few statted out is nice but on the whole they won't come up much.

The new Specialization trees feel like snake oil.
they try to sell you their great new flavor but then you realize the only ingredient is nutrasweet... and for the same cost you could have gotten some full on cane sugar from that cool specialization tree over there..
The Specialization trees themselves are pretty on theme, and on their own don't seem all that bad. Unfortunately this book doesn't exist on its own, and with a change in the flavor text, you could do a better job accomplishing your goals using other pre-existing trees. about the only thing you couldn't get from other trees, are the talents dealing with the new Mass Combat game mechanic...

that brings us to the new Mass Combat game mechanic.
The mechanics for massive scale combats like the ones frequently seen in movies and the Star Wars Clone Wars animated show, are actually quite good. I think they are simple to understand, fit with the rest of the established rules very well and allow for a lot of fluid storytelling and interpretation.
Unfortunately as many experienced GMs can attest (myself included), large scale military engagements of this kind are extremely difficult to manage, even in the best of circumstances. in order to keep players engaged and meaningful, they often require quite a bit more preparation and consideration.
maybe it's just me but i feel like giant military conflicts are suppose to be the backdrop to the epic stuff the party is doing, or as itself the climax to something grander. Either way, the party probably won't be and maybe shouldn't be participating in those kinds of massive combats super regularly.

so the question becomes... are you and your group going to utilize these rules enough to make them worth while?... remembering that the Specialization trees also have talents and features designed to interact with these rules...

if you are going to be doing lots of large military engagements, then this book is pretty awesome and you should definitely buy it.
if you are like the other 97% of people who will likely only have one or two (if any) large combats ever in their entire campaign... you should probably just adjudicate the rules on your own and save the money.

Sunday, January 31, 2016

Keeping The Peace Update

Added all three new Guardian Specializations and the two new signature abilities as well as the new force power Suppress.

no reviews any more.
I don't have a whole lot of time so the reviews got cut. Apologies to anyone who was hoping i'd continue reviewing the books.

The Iktotchi are a pretty neat race though.

Wednesday, January 27, 2016

Fly Casual Update

better late than never...

It was brought to my attention by Sgt Dan that I apparently never updated the Smuggler trees after Fly Casual was released.

I have remedied this oversight. I updated the Smuggler tree pdf.

I also want everyone out there to know that I will work to update the Guardian Tree sometime soonish. Once I have updated the Guardian trees I will update the full pdf.

also still sorry to those who want me to make Lightsaber or any other skill have a variable base characteristic... I still can't make this work.

and..
my super secret project is still in the works and moving along nicely considering my limited time.

Thursday, December 31, 2015

A few ships for the holidays

Hope everyone who had or has holidays to celebrate has or had a good time doing so.

I was cleaning house a while back and found a copy of Star Wars the Essential Guide to Vehicles and Vessels that I acquired so long ago, I forgot I even owned it. Naturally I cracked it open and to my surprise there were several ships that were in this old text that were not already created by FFG or myself. So there was only one thing to do.

Here is a Selection of ships from that book that have not yet seen iterations from either myself of FFG.

A-9 Vigilance Interceptor

Bantha-2 Cargo Skiff

Conqueror-Class Assault Ship

Crescent-X9 / Coruscant-Class Courier

Delaya-Class Courier

MT-AT Mountain Terrain Armored Transport

Pursuer-Class Enforcement Ship

Quasar Fire-Class Bulk Cruiser

V-Wing Airspeeder

Y-4 Raptor


I hope everyone enjoys these.
Unfortunately for me the events of everyday life with a child continue to suck up the vast majority of my free time. Additionally, I have also been experiencing some unexpected financial burdens of late. While these things are not the end of the world for me, they do mean I have had to cut back on certain things.
My updates regarding new material may slow down a bit further, but I will definitely do my best to continue updating stuff and working on material when and how I can.


PS. I was asked by a couple people about whether or not i can make it so that the Lightsaber Skill can have a variable base Characteristic that can be changed.
Short answer: no.
Long answer: I am an amateur at coding and most of what I did with these sheets was done with the help of google and a friend or two. while I have looked in to it, I can not figure out how to make it work. So until I have the time to find someone who can help me figure it out, it's not going to happen :(

pps.
thanks to those few who have donated. Every little bit helps financially, and it's always a nice warm and fuzzy feeling to know there are people who really support what your doing.