I was made aware that there was a Force power called Wade's Foresight in Chronicles of the Gatekeeper. I never buy my own adventure books so i had no idea. Thanks to a friend I was finally able to view the book and i'm happy to say I have updated my work to include the Warde's Foresight Force power. ... now.. I wonder if I have missed any other cool stuff.. hmm.
A blog dedicated to Fantasy Flight Games Star Wars role playing series
Friday, May 5, 2017
Friday, April 21, 2017
No Disintigrations
In the category of 'better late than never', I have finally gotten around to this one.
TLDR: decent book, but nothing special or overly unique. 7/10
NEW RACES
The Good: 2 new races, the Kalleran and the Clawdite.
The Bad: 1 duplicate race, the Devoronian. Depending on the gm, the usefulness and power level of the clawdites shape-shifting power could vary wildly.
NEW SPECIALIZATIONS
The Good: No duplicates. Martial Artist is cool, and Skip Tracer is versitile.
The Bad: Martial Artist may be a neat combat oriented specialization, but in a book about bounty hunters it feels odd. While it's not impossible to envision the specialization in this career, the specialization feels more like a disciplined monastic sort of martial artist, which makes it a hard fit for your 'classic' Bounty Hunter in my opinion. In the same boat as Martial Artist is the Operator Specialization. Operator is geared towards piloting and while I don't doubt that a great bounty hunter could fly and shoot well in his ship, i also think a good bounty hunter knows that the vacuum of space isn't usually the best place to collect your mark.
I think the piloting thing specifically is a great example of a general problem that FFG seems to have in building their careers and specializations. FFGs approach that each game (EotE, AoR, FaD) is an entirely separate entity means there is a lot of crossover and duplication of material already. To make matters worse, they seem to have the impression that any character should be able to do anything. As a result careers like Bounty Hunter get specializations like Operator. because "Boba Fett is the best bounty hunter and he flies the Slave 1 like a boss, why can't I? having to hire a pilot or have a crew is lame". except this is a group game and your buddy who is an ACE probably wants to be flying the damn ship. rookie bounty hunters probably can't do everything. oh, and if they wanted to, the game system already says that they can pay a little extra xp to have access to the Pilot or Gunner or Hotshot or Squadron Leader or Driver or Racer or .... ect Specialization trees. FFG could have included something WAY more specific to BOUNTY HUNTERS to help them be special and unique and fill their niche more appropriately instead of wasting space including half-duplicate null-benefit specializations like this. I would have much rather seen a Bounty Hunter Specialization title Disguise Artist dedicated to insinuating the character in the life of their target, or maybe one called Trapper, dedicated to non-physical and non-lethal take downs.
NEW SIGNATURE ABILITES
The Good: Both abilites are cool with a lot of potential.
The Bad: Alwasy Get My Mark is another GM frustrator. Few characters will have the encumbrance capacity to make full use of Unmatched Devistation (basically you get as many attacks as you have weapons, but weapon encumbrance adds up fast).
NEW ITEMS/WEAPONS/GEAR
The Good: Lots of new stuff. Micro rockets are cool and finally ... Mandalorian Armor!
The Bad: none.
NEW VEHICLES
The Good: I love the fact they are matching the roleplay content with the x-wing content. The real star of the ships in this book is the C-Roc Gozanti-Class light cruiser. why? because its the first Silhouette 5 ship that is affordably attainable and can actually be crewed by a standard 6 person party (other small capital ships have all been prohibitively expensive and/or require a ton of crew to be functional). It's basically the best target ship for when your party has outgrown thier YT-1300.
The Bad: Nope.
INVESTIGATIONS
The Good: nice chart to help people with the nitty-gritty of finding out that info.
The Bad: sometimes having these kinds of rules can pidgeonhole the players or the GM. (still think they are a nice tool to have around)
BOUNTY REWARDS
The Good: Great pay chart with modifiers. Exploits are interesting and seem properly directed and well balanced.
The Bad: None.
I updated the Bounty Hunter Career Tree.
FIX: all known instances of Improved Reflect now correctly display Threat instead of Advantage cost to activate.
TLDR: decent book, but nothing special or overly unique. 7/10
NEW RACES
The Good: 2 new races, the Kalleran and the Clawdite.
The Bad: 1 duplicate race, the Devoronian. Depending on the gm, the usefulness and power level of the clawdites shape-shifting power could vary wildly.
NEW SPECIALIZATIONS
The Good: No duplicates. Martial Artist is cool, and Skip Tracer is versitile.
The Bad: Martial Artist may be a neat combat oriented specialization, but in a book about bounty hunters it feels odd. While it's not impossible to envision the specialization in this career, the specialization feels more like a disciplined monastic sort of martial artist, which makes it a hard fit for your 'classic' Bounty Hunter in my opinion. In the same boat as Martial Artist is the Operator Specialization. Operator is geared towards piloting and while I don't doubt that a great bounty hunter could fly and shoot well in his ship, i also think a good bounty hunter knows that the vacuum of space isn't usually the best place to collect your mark.
I think the piloting thing specifically is a great example of a general problem that FFG seems to have in building their careers and specializations. FFGs approach that each game (EotE, AoR, FaD) is an entirely separate entity means there is a lot of crossover and duplication of material already. To make matters worse, they seem to have the impression that any character should be able to do anything. As a result careers like Bounty Hunter get specializations like Operator. because "Boba Fett is the best bounty hunter and he flies the Slave 1 like a boss, why can't I? having to hire a pilot or have a crew is lame". except this is a group game and your buddy who is an ACE probably wants to be flying the damn ship. rookie bounty hunters probably can't do everything. oh, and if they wanted to, the game system already says that they can pay a little extra xp to have access to the Pilot or Gunner or Hotshot or Squadron Leader or Driver or Racer or .... ect Specialization trees. FFG could have included something WAY more specific to BOUNTY HUNTERS to help them be special and unique and fill their niche more appropriately instead of wasting space including half-duplicate null-benefit specializations like this. I would have much rather seen a Bounty Hunter Specialization title Disguise Artist dedicated to insinuating the character in the life of their target, or maybe one called Trapper, dedicated to non-physical and non-lethal take downs.
NEW SIGNATURE ABILITES
The Good: Both abilites are cool with a lot of potential.
The Bad: Alwasy Get My Mark is another GM frustrator. Few characters will have the encumbrance capacity to make full use of Unmatched Devistation (basically you get as many attacks as you have weapons, but weapon encumbrance adds up fast).
NEW ITEMS/WEAPONS/GEAR
The Good: Lots of new stuff. Micro rockets are cool and finally ... Mandalorian Armor!
The Bad: none.
NEW VEHICLES
The Good: I love the fact they are matching the roleplay content with the x-wing content. The real star of the ships in this book is the C-Roc Gozanti-Class light cruiser. why? because its the first Silhouette 5 ship that is affordably attainable and can actually be crewed by a standard 6 person party (other small capital ships have all been prohibitively expensive and/or require a ton of crew to be functional). It's basically the best target ship for when your party has outgrown thier YT-1300.
The Bad: Nope.
INVESTIGATIONS
The Good: nice chart to help people with the nitty-gritty of finding out that info.
The Bad: sometimes having these kinds of rules can pidgeonhole the players or the GM. (still think they are a nice tool to have around)
BOUNTY REWARDS
The Good: Great pay chart with modifiers. Exploits are interesting and seem properly directed and well balanced.
The Bad: None.
I updated the Bounty Hunter Career Tree.
FIX: all known instances of Improved Reflect now correctly display Threat instead of Advantage cost to activate.
Thursday, April 20, 2017
Deathseed
I have received a couple requests for this ship.
the Chir'Daki (Deathseed)
This is an ugly starfighter from the EU which you can read a little about here.
This ship is a great candidate for some kitbashing later. Whether or not I get around to making an actual model of this ship, in the mean time you can enjoy my interpretation of its stats.
Chir'Daki (Deathseed)
the Chir'Daki (Deathseed)
This is an ugly starfighter from the EU which you can read a little about here.
This ship is a great candidate for some kitbashing later. Whether or not I get around to making an actual model of this ship, in the mean time you can enjoy my interpretation of its stats.
Chir'Daki (Deathseed)
Friday, January 27, 2017
Shuttle Mk 1-A
This was made from only one original model, the Revel Snaptite MTT model. Unfortunately I couldn't find a great picture of the actual model product, but it's this ship.

Not sure it's really a super "kit Bash" because all I did was cut out the front, and put some extra pieces of scrap plastics in a couple places, then turn it around and give it a re-paint. Still counts as a custom mod though, so ... eh.
BAM....
Shuttle Mk 1-A

Mk 1-A because it's my first shuttle and its Armed.

Not sure it's really a super "kit Bash" because all I did was cut out the front, and put some extra pieces of scrap plastics in a couple places, then turn it around and give it a re-paint. Still counts as a custom mod though, so ... eh.
BAM....
Shuttle Mk 1-A

Mk 1-A because it's my first shuttle and its Armed.
Wednesday, January 11, 2017
Kitbash... "Dragonfly"
The second in my custom Kitbash ships made from X-Wing miniatures game ships.
I took the remnants of my K-Wing I used in my first bash and took the wings off an ARC-170

I Built a rear Fin structure out of Plasticard to help balance the look and feel of the vehicle.
The tiny sensor pod on the bottom of the front is from the top forward section of a Revell Snap-Tight Rebel Cruiser (couldn't find a good picture of that piece).
put it all together and paint it.
looks like this.

You can see that at some point the fin structure warped a little (not sure how exactly) so the fin isn't as even as I would like. Also, not my best paint job ever. In the end though I am still pretty happy with the overall appearance of how this turned out.
GAME STATS INCLUDED
The Lond Distance Reconnaissance Fighter is colloquially referred to as the Dragonfly. A spiritual cousin to the ARC-170 the Dragonfly is easy to pilot and very maneuverable. The Dragonfly comes loaded with advanced sensor equipment and an electronic countermeasures suite. The Dragonfly is a relatively slow craft, intended primarily for long distance reconnaissance missions into or near enemy territories. The Dragonfly does have a reasonable arsenal at its disposal, however and can find use in the thick of combat as an information gathering front-liner or a command relay ship in the rear guard. As a slower craft, when engaged a Dragonfly pilot should always make use of its electronic countermeasures suite and maneuverability to gain the advantage. Despite relative fragility; when piloted by a good crew the Dragonfly can be pushed harder and further than most similar craft.
I took the remnants of my K-Wing I used in my first bash and took the wings off an ARC-170


I Built a rear Fin structure out of Plasticard to help balance the look and feel of the vehicle.
The tiny sensor pod on the bottom of the front is from the top forward section of a Revell Snap-Tight Rebel Cruiser (couldn't find a good picture of that piece).
put it all together and paint it.
looks like this.

You can see that at some point the fin structure warped a little (not sure how exactly) so the fin isn't as even as I would like. Also, not my best paint job ever. In the end though I am still pretty happy with the overall appearance of how this turned out.
GAME STATS INCLUDED
The Lond Distance Reconnaissance Fighter is colloquially referred to as the Dragonfly. A spiritual cousin to the ARC-170 the Dragonfly is easy to pilot and very maneuverable. The Dragonfly comes loaded with advanced sensor equipment and an electronic countermeasures suite. The Dragonfly is a relatively slow craft, intended primarily for long distance reconnaissance missions into or near enemy territories. The Dragonfly does have a reasonable arsenal at its disposal, however and can find use in the thick of combat as an information gathering front-liner or a command relay ship in the rear guard. As a slower craft, when engaged a Dragonfly pilot should always make use of its electronic countermeasures suite and maneuverability to gain the advantage. Despite relative fragility; when piloted by a good crew the Dragonfly can be pushed harder and further than most similar craft.
Friday, January 6, 2017
It's a T.R.A.P
In addition to enjoying the role play game that FFG has made for the Star Wars universe, I also collect (rarely play) FFGs X-Wing miniatures combat game as well.
During my Roleplay I have gotten occasional use of my Star Wars ships, and in general I get them because they just plain look good.
Well, I happen to dabble in a variety of hobbies including occasional arts and crafts.
Occasionally my various interests are able to line up in a way that makes me extra happy.
Today I'll share my first Star Wars X-Wing game Kit-Bash (when you use pieces from one or more models, in a re-arranged and unique way to create something new)
I Started with 1 Mist Hunter, and 1 K-Wing


I cut them both up, and put the wings, extra engine, and lower turret of the K-Wing on to the Mist Hunter body. There was minimal re-painting needed.
I cut them both up, and put the wings, extra engine, and lower turret of the K-Wing on to the Mist Hunter body. There was minimal re-painting needed.
Feast your eyes upon the Tactical Response Assault Platform (T.R.A.P)

Over all I was Very happy with how this turned out.
Custom Game Stats included.
The Tactical Response Assault Platform is a military patrol boat. The 'Trap' is often sent in as a first responder or back up in potentially dangerous situations. Its hyperdrive and speed capabilities allow it to reach isolated areas or battlefield front lines in record times. It can be refitted relatively quickly with a variety of load-outs in order to fill needed roles. Unfortunately the ship is pretty costly for its size and it's versatile design also make it rather difficult to properly maintain, further adding to its operational cost. As a result of these high costs it is usually only governments and large corporations that can afford to field these ships. Despite the ships high operational costs, many smugglers and pirates are inexorably drawn to its versatility and destructive potential. And where there is demand there will at least occasionally, be supply.
Friday, December 16, 2016
Rouge One
No Spoilers...
Just wanted to say, I saw it and I loved it.
9/10
-1 because despite the fact that the CG human characters are the best I have ever seen, they were still noticeably CG and dipped into the uncanny valley once or twice.
Still going to go see it again.
Just wanted to say, I saw it and I loved it.
9/10
-1 because despite the fact that the CG human characters are the best I have ever seen, they were still noticeably CG and dipped into the uncanny valley once or twice.
Still going to go see it again.
-1 because.. CGI technology isn't quite good enough yet to keep us fully clear of the uncanny valley when reproducing human faces.
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