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Tuesday, April 5, 2016

Nexus of Power

I look to the sector/location/region/ books for 2 things.

2* Inspiration.
1* Facts and Usable in-universe materials (locations/bad guys/ect)

Nexus of Power does a pretty good job in the Inspiration category. It has new worlds and many new locations in the form of Vergances. It also has a large section just for 'legends' of the jedi and sith. These things help to provide lots of base line concepts for development as well as sparking the imagination in other ways.

Unfortunately, when it comes to the other category, the facts and usable materials, Nexus of Power falls a bit shorter than its similar predecessors. The book has roughly the same number of locations but its a bit thin in the other categories. There are disturbingly few new baddies in this book compared to the other location books. With no equivalent to a D&D Monster Manuel, these location books have been the best and most reliable source for new baddies and it's a shame to see Nexus of Power in particular come up lacking.

Nexus of power has few new ships, a handful of new normal items.
This book has more than a couple pretty awesome and powerful new Artifacts and Talismans for Force users. Unfortunately a few of these have the potential to be so unbelievably over-powered, I would suggest to any GM to think long and hard before handing out these kinds of items.

on a final note, the new races are exceptionally average and completely lackluster.

All in all, this book is still a fun read that helps spark the imagination. Just don't count on Nexus of Power to provide you with too many toys or enemies to play with.

6/10

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