Managed to hammer out the Universal Trees Recruit and Force Sensitive Emergent as well as the two new force powers.
Recruit is pretty cool..
It feels and sounds like the kind of thing that you would START as... too bad the rules say you have to pick a career first, then buy in to the Recruit tree. that makes it expensive to start in this tree. The tree is obviously meant to be a Military Recruit, not like a noob character starter spot, so I suppose I can forgive the fact that its initial impression doesn't line up with its actual play style. Of course, if your an already established character, then the real appeal of the Recruit tree falters since you should already have many of the skills it grants access to, and probably one or two of its other Talents.
so, i guess Recruit is... only... kind of cool?...
cool in concept.
Force Sensitive Emergent is.... basically Force Sensitive Exile, with a couple different force only Talents. naturally, they are neat talents. over all though, the only significant thing this tree has to offer is a +1 force rating.
Force Power Enhance is circumstantially mediocre. If you invest heavily it could one day save your life and the rest of the time it will still provide you with a neat trick to grab the attention of every imperial who sees you .... oh..
Force Power Foresee.
If your a player this is awesome.. get to know bits about your future, and become the master of initiative and going first, maybe even going first before you go first.
If your a GM, you're going to hate this power with a passion. Get ready to call a time out and think up some way to give your force using character a hint good enough to let him feel his power was useful, without giving him enough to completely murder your carefully laid plans. why does the hint have to make him feel his power was useful?? because there isn't a limitation on it..
If i was a Force user with Foresee, i would spend the vast majority of my time in meditation... basically just rolling a Foresee check as often as possible to troll for information before my GM finally gets mad enough to tell me I have to spend a destiny point in order to use the power at all. of course, maybe you'll get lucky and your players won't be dicks... maybe....
anyway... the point is.. I got all the Careers, Specialization and Force powers up on the Fillable Sheets page.
You no longer have a good excuse to purchase the Age of Rebellion Core Rulebook.
you're welcome.
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