Saturday, January 11, 2014

Rule of Thumb




CREW (SHIPS COMPLEMENT) VS PASSENGER CAPACITY

So, I have not seen anywhere in the core rule book where the ship’s crew complement or Passenger capacity are defined in any way whatsoever. We are left to make assumptions about what they mean. So, here are my assumptions about what they mean.

Rule of Thumb: Crew (Ships Complement) are assumed to have a place to sleep and are ‘permanent’ occupants of the vessel. Crew quarters may be somewhat lavish depending on the nature of the vessel or they may be shared quarters with little more than a bed for low ranking military crewmen. Crew do NOT count against Passenger capacity.

Rule of Thumb: The minimum Crew required to operate a vehicle is usually smaller (no fewer than 1) than the number listed in the ship’s Crew/Ship’s Complement entry. Even starfighters that have an additional gunner or two such as the ARC-170 could be flown by just a single individual pilot if necessary. For larger ships this number can be dramatically different but represents only a skeleton crew that operates the ship at its minimum capacity.

Rule of Thumb: Passenger capacity represents the number of non-crew individuals who can be comfortably (relatively) put up for an extended period of time. I like to think of Passenger capacity as being the number of extra Beds available on the ship, but the facilities could be anything from an extra bed to a lavish state room depending on the nature of the vessel.
On Ships that are small, Such as a land speeder or Starfighter, Passenger Capacity is more accurately represented as simply an extra Seat or compartment to carry an individual rather than a place with a bed, but the same general functionality of the rules apply (with GM discretion).

What do these rules of thumb mean?

A YT-1300 has a Ships Complement of one pilot and one co-pilot/engineer (a crew of 2) as well as a Passenger capacity of 6. This rule of thumb means that a YT-1300 can fly around with 8 people on it without much issue. After 8 though, its standing room only for anyone else who climbs on board.

Another nice benefit of using these rules of thumb regarding crew and passenger capacity is that you can essentially treat any unused crew capacity as passenger capacity or vice versa. The two terms become virtually interchangeable, however I usually think that a crew quarters would be much less lavish than a passenger cabin on most ships.

Monday, January 6, 2014

a few random ships

A crazy cool prototype ship

Scurrg H-6 Prototype Bomber
read a bit more about it, check it out on Wookieepedia HERE


Hopefully my last couple CeC ships for a while (got to diversify)

YZ-775 Light Freighter
read a bit more about it, check it out on Wookieepedia HERE

YZ-900
read a bit more about it, check it out on Wookieepedia HERE


Sunday, January 5, 2014

A higher rate of Incom

Incom Corporation that is. Here is a nice selection from the Incom Corporation databases. few starfighters, a couple of speeders, and a couple patrol boats..  Incom does it all!

CF9 Crossfire Starfighter
read a bit more about it, check it out on Wookieepedia HERE

Explorer Scoutship
read a bit more about it, check it out on Wookieepedia HERE

R-28 Starfighter
read a bit more about it, check it out on Wookieepedia HERE

RC-2 Twilight Scoutship
read a bit more about it, check it out on Wookieepedia HERE

STC003 Starcrasher
read a bit more about it, check it out on Wookieepedia HERE

T-23 Skyhopper
read a bit more about it, check it out on Wookieepedia HERE

T-24 Airspeeder
read a bit more about it, check it out on Wookieepedia HERE

X-4 Gunship
read a bit more about it, check it out on Wookieepedia HERE

X-83 Twintail Starfighter
read a bit more about it, check it out on Wookieepedia HERE

Saturday, January 4, 2014

Some Subpro

Sublight Productions Corporation, Makers of the FANTASTIC ARC-170, also made some other stuff...   here is some of that other stuff.

C-73 Tracker Starfighter   (older and less awesome than the z-95)
read a bit more about it, check it out on Wookieepedia HERE

NovaSword Space Superiority Fighter  (looks nice)
read a bit more about it, check it out on Wookieepedia HERE

TL-118 StarHammer  (fights at the top of its weight level for sure)
read a bit more about it, check it out on Wookieepedia HERE

Various Ammunitions

the forthcoming Ammunition types are finally ready to go.

I think variety is the spice of life. In a universe like the one presented in starwars, there are a plethora of weapons systems available. I wanted to help represent more of those possible systems within the Edge of the Empire framework. So to complement my universal launchers I created many different kinds of ammunition, as well as added some new ammo types for standard slugthrowers. Not only do I think this will help spice things up in general, but mechanically it's nice to add some more distinction between standard energy weapons and their more 'primitive' slugthrower counterparts.

Check out all the new Ammunition.

Thursday, January 2, 2014

CeC makes a lot of stuff....

Here are a couple more examples.

YV-666 Light Freighter.    (lots of people like the look of this one, but I was never a big fan.. hmm.)
read a bit more about it, check it out on Wookieepedia HERE

YV-929 Armed Transport
read a bit more about it, check it out on Wookieepedia HERE

Sunday, December 29, 2013

Reference Material page

Decided to add another page specifically for Reference Material.
Will likely be dedicated to stuff that is not game rule specific, but rather to things that are just nice to know, or useful to have on hand to help the game (or the creation process) along.

first up is my most used reference material.
Silhouette and Speed Reference

and because i just did a post about it...
Range Band Reference.