Sunday, January 19, 2014

Bigger than Small but smaller that huge

Mostly a random assortment of new ship. Several from old republic times. Not really sure how to handle a thousand year tech gap given the rules, so i just kind of said "eh" and didn't bother thinking about it much.
anyway...  enjoy some new stuff.

Corona-Class Frigate
read a bit more about it, check it out on Wookieepedia HERE

Defender-Class Light Corvette (gunship)
read a bit more about it, check it out on Wookieepedia HERE

Fortitude-Class Assault Shuttle
read a bit more about it, check it out on Wookieepedia HERE

Liberator-Class Republic Starfighter
read a bit more about it, check it out on Wookieepedia HERE

Nexus-Class Corvette
(can not verify canonicity)

Strike-Class Medium Cruiser
read a bit more about it, check it out on Wookieepedia HERE

Thranta-Class Republic Corvette
read a bit more about it, check it out on Wookieepedia HERE

Virgil-Class Corvette
read a bit more about it, check it out on Wookieepedia HERE


Thursday, January 16, 2014

Don't run.... Walker



Sorely missing from the field is the assortment of iconic Star Wars universe Walkers.
So here are some more.


AT-AHT All Terrain Armored Heavy Transport
read a bit more about it, check it out on Wookieepedia HERE

AT-AR All Terrain Advanced Raider
read a bit more about it, check it out on Wookieepedia HERE

AT-AT All Terrain Armored Transport
read a bit more about it, check it out on Wookieepedia HERE

AT-RCT All Terrain Riot Control Transport
read a bit more about it, check it out on Wookieepedia HERE

AT-RT All Terrain Recon Transport
read a bit more about it, check it out on Wookieepedia HERE

AT-ST All Terrain Scout Transport
read a bit more about it, check it out on Wookieepedia HERE

AT-TE All Terrain Tactical Enforcer
read a bit more about it, check it out on Wookieepedia HERE


New Stuffs

Hmm.. so I re-named the reference material page to Rules and Regulations.
I wanted it to be more of a catch all for new rules as well as rules interpretations and the like.

then i added to it.  check out some of the new item qualities I have generated.
ITEM QUALITIES

If you were wondering, yes, there are some new weapons that use those qualities..
I added beam rifle to personal weapons as well as beam lasers and composite beam lasers to the vehicle weapons table.

My favorite new weapon is the Suppression Cannon.
Basically a giant stun grenade.. it just sounds like so much fun.

Enjoy.

Sunday, January 12, 2014

Cardan Space Station

So I came across the Cardan Space stations. I liked them a lot right away. I started to stat them out and began to see even more potential for this Kuat Drive yards station.
Now, my version of this station may not be Cannon (I decided to take some creative license on this one) but I hope you like what I did with it.

After looking at the images of the station for a while I decided that the station looked like it was built in a very modular way (take a look at the images of the station and you'll see what I mean). So I thought I would work that in to my interpretation of the station.
The result (i hope) is a station that could be a groups first major HQ and grow with the, or just be the kind of station that pops up everywhere the empire goes and is a handy 'familiar' face for the GM and or the party.

so here it is.. the 5 classes of the Cardan Space station System.

Cardan 1-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE

Cardan 2-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE

Cardan 3-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE

Cardan 4-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE

Cardan 5-Class Space Station
read a bit more about it, check it out on Wookieepedia HERE

For those still wondering about that modular design i mentioned... here are some rules about how to class up your Cardan Space station.
Cardan Space Station Modular Upgrades


oh, and also here is an unrelated Space Station as a bonus.
QX2 Platform
read a bit more about it, check it out on Wookieepedia HERE

A Blind Pack, ship assortment

The ArquitensClass Light Cruiser   (I like the style here)
read a bit more about it, check it out on Wookieepedia HERE

Conductor-Class Short-Hauler Landing Craft CX-##   (its a shuttle/light freighter thing)
read a bit more about it, check it out on Wookieepedia HERE

Foray-Class Blockade Runner
read a bit more about it, check it out on Wookieepedia HERE

S-250 Chela-Class  (its a starfighter)
read a bit more about it, check it out on Wookieepedia HERE

Salon Pod Diplomatic   (figured i should add this in since it's part of the Consular-Class)
read a bit more about it, check it out on Wookieepedia HERE

Kaloth-Class Battlecruiser
read a bit more about it, check it out on Wookieepedia HERE

Droid Guns and extra beds

A couple additions to the Vehicle Attachments section in the Depot.

Personnel Quarters/Cabin
Pretty much exactly what it sounds like, this is just a way to add some extra crew capacity or Passenger capacity to your ship at the cost of cargo space. It isn't glamorous but it can be a nice option to have.

Droid Automated Firing System
THIS on the other hand is Glamorous as all get out. Not enough crew to man the guns? Want to focus on flying your starfighter instead of shooting the enemy? Put a droid in charge of the guns :)
Who doesn't enjoy some hands free destruction?

Saturday, January 11, 2014

Rule of Thumb




CREW (SHIPS COMPLEMENT) VS PASSENGER CAPACITY

So, I have not seen anywhere in the core rule book where the ship’s crew complement or Passenger capacity are defined in any way whatsoever. We are left to make assumptions about what they mean. So, here are my assumptions about what they mean.

Rule of Thumb: Crew (Ships Complement) are assumed to have a place to sleep and are ‘permanent’ occupants of the vessel. Crew quarters may be somewhat lavish depending on the nature of the vessel or they may be shared quarters with little more than a bed for low ranking military crewmen. Crew do NOT count against Passenger capacity.

Rule of Thumb: The minimum Crew required to operate a vehicle is usually smaller (no fewer than 1) than the number listed in the ship’s Crew/Ship’s Complement entry. Even starfighters that have an additional gunner or two such as the ARC-170 could be flown by just a single individual pilot if necessary. For larger ships this number can be dramatically different but represents only a skeleton crew that operates the ship at its minimum capacity.

Rule of Thumb: Passenger capacity represents the number of non-crew individuals who can be comfortably (relatively) put up for an extended period of time. I like to think of Passenger capacity as being the number of extra Beds available on the ship, but the facilities could be anything from an extra bed to a lavish state room depending on the nature of the vessel.
On Ships that are small, Such as a land speeder or Starfighter, Passenger Capacity is more accurately represented as simply an extra Seat or compartment to carry an individual rather than a place with a bed, but the same general functionality of the rules apply (with GM discretion).

What do these rules of thumb mean?

A YT-1300 has a Ships Complement of one pilot and one co-pilot/engineer (a crew of 2) as well as a Passenger capacity of 6. This rule of thumb means that a YT-1300 can fly around with 8 people on it without much issue. After 8 though, its standing room only for anyone else who climbs on board.

Another nice benefit of using these rules of thumb regarding crew and passenger capacity is that you can essentially treat any unused crew capacity as passenger capacity or vice versa. The two terms become virtually interchangeable, however I usually think that a crew quarters would be much less lavish than a passenger cabin on most ships.

Monday, January 6, 2014

a few random ships

A crazy cool prototype ship

Scurrg H-6 Prototype Bomber
read a bit more about it, check it out on Wookieepedia HERE


Hopefully my last couple CeC ships for a while (got to diversify)

YZ-775 Light Freighter
read a bit more about it, check it out on Wookieepedia HERE

YZ-900
read a bit more about it, check it out on Wookieepedia HERE


Sunday, January 5, 2014

A higher rate of Incom

Incom Corporation that is. Here is a nice selection from the Incom Corporation databases. few starfighters, a couple of speeders, and a couple patrol boats..  Incom does it all!

CF9 Crossfire Starfighter
read a bit more about it, check it out on Wookieepedia HERE

Explorer Scoutship
read a bit more about it, check it out on Wookieepedia HERE

R-28 Starfighter
read a bit more about it, check it out on Wookieepedia HERE

RC-2 Twilight Scoutship
read a bit more about it, check it out on Wookieepedia HERE

STC003 Starcrasher
read a bit more about it, check it out on Wookieepedia HERE

T-23 Skyhopper
read a bit more about it, check it out on Wookieepedia HERE

T-24 Airspeeder
read a bit more about it, check it out on Wookieepedia HERE

X-4 Gunship
read a bit more about it, check it out on Wookieepedia HERE

X-83 Twintail Starfighter
read a bit more about it, check it out on Wookieepedia HERE

Saturday, January 4, 2014

Some Subpro

Sublight Productions Corporation, Makers of the FANTASTIC ARC-170, also made some other stuff...   here is some of that other stuff.

C-73 Tracker Starfighter   (older and less awesome than the z-95)
read a bit more about it, check it out on Wookieepedia HERE

NovaSword Space Superiority Fighter  (looks nice)
read a bit more about it, check it out on Wookieepedia HERE

TL-118 StarHammer  (fights at the top of its weight level for sure)
read a bit more about it, check it out on Wookieepedia HERE

Various Ammunitions

the forthcoming Ammunition types are finally ready to go.

I think variety is the spice of life. In a universe like the one presented in starwars, there are a plethora of weapons systems available. I wanted to help represent more of those possible systems within the Edge of the Empire framework. So to complement my universal launchers I created many different kinds of ammunition, as well as added some new ammo types for standard slugthrowers. Not only do I think this will help spice things up in general, but mechanically it's nice to add some more distinction between standard energy weapons and their more 'primitive' slugthrower counterparts.

Check out all the new Ammunition.

Thursday, January 2, 2014

CeC makes a lot of stuff....

Here are a couple more examples.

YV-666 Light Freighter.    (lots of people like the look of this one, but I was never a big fan.. hmm.)
read a bit more about it, check it out on Wookieepedia HERE

YV-929 Armed Transport
read a bit more about it, check it out on Wookieepedia HERE